Update1


Added janky enemy model and initial prototype dismemberment, current system just straight up deletes the limb with no other visual cues or real effects (other than headshots instantly killing them) this needs much more refinement. Also the new model likes to fold in upon itself, That’s cool… not really sure what to do about it.

I resent these models / animations but they’ll do.

Edit: Added a nightmarishly janky arm check and mirrored attack animation alongside basic leg loss behaviour, also increased enemy speed and reduced player speed slightly. Fun fact, these enemies are actually 6 meshes, that’s 6 draw calls per enemy :)

Files

DemoV2.zip 32 MB
68 days ago

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